

T22:31:48 17.231 INF Version: Alpha 20 (b218) Compatibility Version: Alpha 20, Build: Windows 64 Bit Unloading 6 Unused Serialized files (Serialized files now loaded: 0) T22:31:43 12.532 INF Precaching file: Data/Bundles/terraintextures T22:31:39 8.612 INF Precaching file: Data/Bundles/blocktextureatlases T22:31:39 8.610 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets T22:31:34 3.650 INF Initialized :: Easy Anti-Cheat successfully initialized

T22:31:34 3.552 INF Precaching file: 7DaysToDie_Data/resources.assets T22:31:34 3.550 INF Texture quality is set to 1

T22:31:34 3.515 INF Localization language: english T22:31:33 2.455 INF Not running in Big Picture Mode, no on-screen keyboard available T22:31:31 0.506 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) T22:31:31 0.134 INF Starting PlayerInputManager.įallback handler could not load library F:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32įallback handler could not load library F:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dllįallback handler could not load library F:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32įallback handler could not load library F:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll T22:31:31 0.129 INF Using server platform: Steam T22:31:31 0.129 INF Using cross platform: EOS T22:31:31 0.127 INF Using native platform: Steam Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Discovering subsystems at path F:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems Mono config path = 'F:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Mono path = 'F:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Managed' Setting up 6 worker threads for Enlighten. T21:48:47 24.463 INF Precaching file: Data/Bundles/blocktextureatlases T21:48:47 24.438 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets T21:48:27 4.694 INF Initialized :: Easy Anti-Cheat successfully initialized T21:48:27 4.567 INF Precaching file: 7DaysToDie_Data/resources.assets T21:48:27 4.553 INF Texture quality is set to 1 T21:48:27 4.413 INF Localization language: english T21:48:25 2.605 INF Not running in Big Picture Mode, no on-screen keyboard available T21:48:23 1.070 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) T21:48:23 0.464 INF Starting PlayerInputManager.įallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32įallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dllįallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32įallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll T21:48:23 0.456 INF Using server platform: Steam T21:48:23 0.455 INF Using cross platform: EOS

T21:48:23 0.452 INF Using native platform: Steam Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c8c)ĭ3D11 device created for Microsoft Media Foundation video decoding. GfxDevice: creating device client threaded=1 Discovering subsystems at path D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems Mono config path = 'D:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Mono path = 'D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Managed' I updated my drivers, updated C++, installed Windows 11 (unfortunately), verified the games files three times, and the problem still persists. I switched back to the previous build (19.5 I think?) and it worked flawlessly. The only way to get out of this is either closing the tab, or alt+f4'ing. I am then greeted with a permanent black screen with the main menu music still playing. When I start the game, TFP logo pops up & my cursor changes to the arrowhead - the main menu music also plays shortly after the logo disappears. Ran into this problem when I switched over to the latest experimental build, and haven't been able to resolve it.
